DETHRIK DELTRED

Description:

DETHRIK DELTRED

Male Elf Wizard 3
NN Medium Humanoid (Elf)
Init 2; Senses Low-Light Vision; Perception +4
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DEFENSE
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AC 12, touch 12, flat-footed 10   (
2 Dex)
hp 17 (3d6-3)
Fort 0, Ref +3, Will +3
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 20 ft.
Melee Quarterstaff +1 (1d6/20/x2) and
   Unarmed Strike +1 (1d3/20/x2)
Ranged Crossbow, Light +1 (1d8/19-20/x2)
Wizard Spells Known (CL 3, 1 melee touch, 3 ranged touch):
2 (2/day) Flaming Sphere (DC 16), Scorching Ray, Scorching Ray
1 (3/day) Burning Hands (DC 15), Magic Missile, Magic Missile, Magic Missile
0 (at will) Light, Detect Magic, Ray of Frost
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STATISTICS
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Str 10,  Dex 14,  Con 8,  Int 19,  Wis 10,  Cha 10
Base Atk +1; CMB +1; CMD 13
Feats Combat Casting, Elven Weapon Proficiencies, Empower Spell, Scribe Scroll, Wizard Weapon Proficiencies
Skills Acrobatics +0, Bluff +1, Climb 2, Disable Device -2, Escape Artist -1, Fly +3, Handle Animal +1, Know: Repair +10, Knowledge: Dungeoneering +8, Knowledge: History +8, Perception +4, Ride +0, Spellcraft +10, Stealth +1, Swim -2, Use Magic Device +1
Languages Celestial, Common, Draconic, Elven, Gnoll, Goblin
SQ +3 to Appraise checks, Deliver Touch Spells Through Familiar (Su), Divination, Elven Magic, Empathic Link with Familiar (Su), Evocation, Force Missile (7/day) (Sp), Illusion, Intense Spells +1 (Su), Share Spells with Familiar
Combat Gear Quarterstaff, Crossbow, Light; Other Gear Backpack (15 @ 31 lbs), Bedroll, Flint and steel, Purple Pot, Rations, trail (per day) (7), Rope, hempen (50 ft.), Sack (empty), Spellbook, wizard's (blank), Sunrod, Wand of Light, Waterskin
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SPECIAL ABILITIES
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3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Combat Casting 4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance.  +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (7/day) (Sp) Magic Missile hits for 1d4
1
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells +1 (Su) + 1/2 wizard level to spell damage (minimum +1).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

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Bio:

DETHRIK DELTRED

Tales of a Dark Moon theunknowndm