MARVELWYNN

Description:

MARVELWYNN

Female Gnome Bard 2
CG Small Humanoid (Gnome)
Init 0; Senses Low-Light Vision; Perception +2
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DEFENSE
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AC 12, touch 11, flat-footed 12   (
1 shield, 1 size)
hp 27 (2d8
2)
Fort 1, Ref +3, Will +3
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Dagger +1 (1d3-1/19-20/x2) and
   Hammer, Gnome Hkd. 3 (1d6-1/20/x3/x4) and
   Shield, Light Wooden -3 (1d2-1/20/x2) and
   Unarmed Strike +1 (1d2-1/20/x2)
Ranged Shortbow +2 (1d4-1/20/x3) and
   Sling +2 (1d3-1/20/x2)
Special Attacks Bardic Performance (standard action) (10 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 15), Bardic Performance: Inspire Courage +1
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Bard Spells Known (CL 2, +1 melee touch, +2 ranged touch):
1 (3/day) Hypnotism (DC 15), Disguise Self, Grease (DC 15)
0 (at will) Daze (DC 14), Flare (DC 14), Light, Mage Hand, Mending
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STATISTICS
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Str 8,  Dex 10,  Con 12,  Int 10,  Wis 10,  Cha 19
Base Atk +1; CMB 1; CMD 9
Feats Bard Weapon Proficiencies, Persuasive
Skills Acrobatics +9, Appraise +4, Climb +3, Diplomacy +6, Disguise +8, Escape Artist +3, Fly +9, Intimidate +6, Perception +2, Perform: Dance +9, Profession: Courtesean +7, Ride -1, Sleight of Hand +3, Stealth +8, Swim -2
Languages Common, Gnome, Sylvan
SQ Bardic Knowledge +1 (Ex), Gnome Magic, Hatred, Illusion Resistance, Versatile Dance +9 (Ex), Well Versed (Ex)
Combat Gear Sling, Dagger, Hammer, Gnome Hkd., Shortbow, Shield, Light Wooden; Other Gear Backpack (5 @ 2.5 lbs), Bedroll, Boots of Elvenkind, Harrow Deck, Musical instrument: Silver Trumpet, Pouch, belt (2 @ 3.4 lbs), Rations, trail (per day) (2), Thieves' tools, Tindertwig
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SPECIAL ABILITIES
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Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 15) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dancing Lights (1/day) (Sp) With Charisma 11
, cast Dancing Lights once per day.
Defensive Training 4 dodge bonus to AC against monsters of the Giant type.
Ghost Sound (1/day) (Sp) With Charisma 11
, cast Ghost Sound once per day.
Gnome Magic 1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11
, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Versatile Dance +9 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependant effects.

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Bio:

MARVELWYNN

Tales of a Dark Moon theunknowndm